光谱教育学员走进同济大学建筑创新工作坊,探索未来月面建造技术
发表时间:2026-08-21 10:36:07
近日,光谱教育学员参与由苏运升导师主导、并联合同济大学国家土建结构预制装配化工程技术研究中心开展的“月面膜法:从喷涂到银幕”建筑创新工作营,在跨学科实践中探索未来月球基地建造的新路径。工作营以“充气膜结构+喷涂原位固化”为核心技术路线,围绕气膜智造进行了十余年的持续攻关。在此次实践中,16名学员完成了1:6缩尺模型的全流程验证,涵盖柔性折叠、充气展开等关键环节。与此同时,工作营还同步推进AI科幻短片与数字孪生交互游戏的开发,最终形成了缩比舱体实物、短片、交互游戏及沉浸式体验原型等多维成果。
The "Moon Mask Method: From Spraying to Screen" workshop is led by Mentor Su Yunsheng and jointly organized with the National Engineering Research Center for Prefabrication and Assembly of Civil Structures of Tongji University. The workshop takes "inflatable membrane structure + in-situ curing by spraying" as its core technical route and has been conducting continuous research and development around the intelligent manufacturing of air-supported membranes for over a decade. In this practice, 16 trainees completed the full-process verification of the 1:6 scale model, covering key links such as flexible folding and inflation unfolding. Meanwhile, the workshop also simultaneously advanced the development of AI sci-fi short films and digital twin interactive games, ultimately resulting in multi-dimensional achievements such as scaled-down cabin physical objects, short films, interactive games, and immersive experience prototypes.

工作营为期9天(2026年6月27日–7月5日),学员分为膜结构建造组、沉浸交互组与AIGC组三个小组协同推进。 The workshop lasts for 9 days (June 27th - July 5th, 2026), and the participants are divided into three groups: the membrane structure construction group, the immersive interaction group, and the AIGC group, to advance together.
6月27日(DAY1):工作营开营,学员完成分组、破冰交流与需求梳理。膜结构建造组、沉浸交互组与AIGC组分别明确各自的建造方案、交互硬件方向与短片脚本任务,并完成组内初步分工。
The work camp kicked off. Participants completed group formation, ice-breaking communication and demand sorting. The membrane structure construction team, the immersive interaction team and the AIGC team respectively clarified their construction plans, interaction hardware directions and short film script tasks, and completed the initial division of labor within the teams.

6月28日(DAY2):膜结构建造组制定建造工艺流程与采购计划;沉浸交互组确定投影装置的硬件选型与外壳方向,开始测试Arduino灯带的交互效果,网站开发同步启动;AIGC组启动短片脚本撰写与工作计划梳理。
The membrane structure construction team continues to improve the spatial settlement and adjust the details. The immersive interaction team advanced the joint debugging of the lighting hardware, completed the painting, drilling and assembly of the projection device shell, and made display boards. The AIGC team began on-site filming of the construction process and initially combined the AI-generated clips with the actual footage.

6月29日(DAY3):膜结构建造组赴徐州开展现场碳纤维编织与材料预处理,并对模具进行细化调整;沉浸交互组的网站开发由前端转向后端系统与工作流搭建,同时启动树莓派系统调试;AIGC组完成首批AI生成分镜图片,反复调整提示词以提升生成结果的可控性;此外,同济大学整合媒体设计研究室的张中峥老师为同学们带来了关于沉浸式交互的精彩分享。当日下午,土木工程学院的王彦博教授则围绕月球建造这一前沿主题,与同学们进行了深入交流。
The membrane structure construction team went to Xuzhou to carry out on-site carbon fiber weaving and material pretreatment, and made detailed adjustments to the molds. The website development of the immersive interaction group has shifted from the front-end to the back-end system and workflow construction, and at the same time, the Raspberry PI system debugging has been initiated. The AIGC group completed the first batch of AI-generated component mirror images and repeatedly adjusted the prompt words to enhance the controllability of the generated results. In addition, Mr. Zhang Zhongzheng from the Integrated Media Design Research Office of Tongji University gave the students a wonderful sharing on immersive interaction. That afternoon, Professor Wang Yanbo from the School of Civil Engineering had an in-depth exchange with the students on the cutting-edge topic of lunar construction.


6月30日(DAY4):膜结构建造组完成碳纤维编织,并初步建立有限元结构模型以验证月面场景下的结构可行性;沉浸交互组推进树莓派识别算法开发,细化投影装置3D打印外壳,实现摄像头交互与投影画面的联动;AIGC组由静态分镜图片转向AI生成视频片段。与此同时,来自同济大学设计创意学院的Jarmo Suominen教授对同学们的作品进行了指导。
The membrane structure construction team completed the carbon fiber weaving and initially established a finite element structural model to verify the structural feasibility in the lunar surface scenario. The Immersive Interaction Group promotes the development of Raspberry PI recognition algorithms, refines the 3D printed shell of the projection device, and realizes the linkage between camera interaction and projection images. The AIGC group shifted from static storyboard images to AI-generated video clips. Meanwhile, Professor Jarmo Suominen from College of Design and Innovation, Tongji University, guided the students' works.

7月1日(DAY5):膜结构建造组开始完善结构计算;沉浸交互组首次实现物理交互装置与网页界面的联动,完成主题短片素材,并因内部空间不足重新放大打印了投影装置上壳;AIGC组持续完善分镜视频剪辑。
The membrane structure construction team began to refine the structural calculation. The immersive interaction group achieved for the first time the linkage between the physical interaction device and the web interface, completed the theme short film material, and due to insufficient internal space, re-enlarged and printed the upper shell of the projection device. The AIGC team is continuously improving the video editing of storyboards.

7月2日(DAY6):膜结构建造组继续完善空间结算,调整细节;沉浸交互组推进灯光硬件联调,完成投影装置外壳喷漆、开孔与组装并制作展板;AIGC组开始实地跟拍建造过程,并将AI生成片段与实拍素材初步合成。
The membrane structure construction team continued to remove the foam molds. The immersive interaction team advanced the joint debugging of the lighting hardware, completed the painting, drilling and assembly of the projection device shell, and made display boards. The AIGC team began on-site filming of the construction process and initially combined the AI-generated clips with the actual footage.

7月3日(DAY7):膜结构建造组在碳纤维外部依次铺设脱模布、导流网与真空袋,现场灌注树脂完成固化,实体舱体成型,并着手布置舱内场景;沉浸交互组打通全部三项交互功能的完整流程,完成展区装置的充气布置,投影装置展板定稿,网站与互动游戏(音乐可视化、空中绘画小游戏)同步完成;AIGC组撰写并生成视频旁白,持续跟拍建造过程。
The membrane structure construction team successively laid the release fabric, the flow guide net and the vacuum bag on the outside of the carbon fiber, injected the resin on site to complete the curing, and the solid cabin was formed. They then began to arrange the interior scene of the cabin. The Immersive interaction group has completed the entire process of all three interactive functions, including the inflatable arrangement of the exhibition area installations, the finalization of the projection device display boards, and the simultaneous completion of the website and interactive games (music visualization, aerial painting mini-games). The AIGC team wrote and generated video narration, continuously following the construction process.

7月4日(DAY8):膜结构建造组完成最终拆模与现场清理;沉浸交互组完成展区灯光、交互装置与实体装置的整体布置;AIGC组完成短片最终剪辑,并融入建造过程实拍素材。
The membrane structure construction team completed the final formwork removal and on-site cleaning. The Immersive Interaction group completed the overall layout of the exhibition area's lighting, interactive devices and physical installations. The AIGC team completed the final editing of the short film and incorporated real footage from the construction process.
7月5日(DAY9):终期汇报、展览开幕与工作营闭幕式。Final presentation, exhibition opening and workshop closing ceremony.

成果展示
膜结构建造组 Membrane structure construction team
本组以有限元结构建模验证月面场景下的膜结构可行性,随后赴徐州开展现场碳纤维编织与材料预处理,并对建造模具进行细化调整。在完成碳纤维编织后,团队在其外部依次铺设脱模布、导流网与真空袋,现场灌注树脂并完成固化成型,产出实体膜结构舱体,最终完成脱模、修整、真空导流与展区舱内场景布置,实现了从数字结构模型到实体建造成果的完整落地。
The PlaThis group verified the feasibility of the membrane structure in the lunar surface scenario through finite element structural modeling, and then went to Xuzhou to carry out on-site carbon fiber weaving and material pretreatment, and made detailed adjustments to the construction mold. After completing the carbon fiber weaving, the team successively laid out the demolding fabric, the flow guide net and the vacuum bag on the outside, injected the resin on site and completed the curing and molding, and produced the physical membrane structure cabin. Finally, the demolding, trimming, vacuum flow guide and the scene arrangement inside the exhibition area cabin were completed, achieving the complete implementation from the digital structure model to the physical construction result.nning Group establishes the environmental foundation for Antarctic infrastructure by integrating ecological conservation, ice dynamics, ice shelf evolution, resource distribution, and accessibility analysis. Based on these datasets, the group develops a territorial planning strategy that coordinates scientific research, logistics, transportation, energy systems, and environmental protection. The resulting framework provides shared site selection criteria, spatial constraints, and infrastructure networks to support all subsequent architectural design.


沉浸交互组 · (网页操作系统) Immersive Interaction Group (Web Operating System)
本组搭建了一套沉浸式餐厅体验编排系统“Lunar Dining OS”,将线上预订、现场服务、投影互动、双人小游戏、AI记忆追踪与纪念品生成串联为完整流程。系统通过统一的“Dining Memory”数据对象持续记录用户选择与互动行为,并在用餐结束时生成个性化报告与纪念输出内容,使餐厅空间成为可感知、可回应、可交流的互动系统。核心模块包括:lumenfeast预订小程序(落地页预览、套餐选择、座位人数、主题选择、预订确认);lumenfeast互动游戏中心网站(沉浸式风味与互动时刻的统一入口);饮品选择与身份卡生成(手势旋转轨道、捏合选择饮品,AI生成专属身份卡与定制星球);菜品选择与音乐互动(依据身份卡匹配对应乐器音轨,双人十指分别映射五种乐器,随手势开合实时演奏);Lunar Dining OS后台编排中枢(阶段控制、服务编排、投影同步、数据整合、AI汇总);数据流与分析(预订输入→模块结果→对话存储→AI编排分析→输出报告,形成结构化输出)。
Our group has built an immersive restaurant experience arrangement system called "Lunar Dining OS", which integrates online reservation, on-site service, projection interaction, two-person mini-games, AI memory tracking and souvenir generation into a complete process. The system continuously records users' choices and interaction behaviors through a unified "Dining Memory" data object, and generates personalized reports and commemorative output contents at the end of the meal, making the restaurant space an interactive system that can be perceived, responded to and communicated. The core modules include: lumenfeast reservation mini-program (landing page preview, package selection, seating capacity, theme selection, reservation confirmation); lumenfeast Interactive Game Center website (the unified entry point for immersive flavors and interactive moments) Drink selection and identity card generation (gesture rotation track, pinch selection of drinks, AI generation of exclusive identity cards and customized planets); Dish selection and music interaction (match the corresponding instrument track based on the identity card, and each person's ten fingers map five instruments respectively, playing in real time as the gesture opens and closes). Lunar Dining OS back-end orchestration hub; Data flow and analysis


沉浸交互组 · (星球投影装置) Immersive Interaction Group · (Planet Projection Installation)
本组同时设计了一款以餐桌为中心的星球造型投影装置:内置摄像头、麦克风与扬声器,实现多模态交互与环境感知;外形以行星意象为灵感,将照明、投影与空间氛围融为一体。硬件由上壳体、光环结构、散热风扇组件、树莓派5、音频输入输出模块(麦克风+扬声器)、摄像头模块、下壳体等部分组成,悬挂于餐桌上方,投射星球影像并同步互动内容。
This group also designed a planet-shaped projection device centered on a dining table: it is equipped with an internal camera, microphone and speaker to achieve multi-modal interaction and environmental perception. The shape is inspired by the image of planets, integrating lighting, projection and spatial atmosphere. The hardware consists of an upper shell, a halo structure, a cooling fan assembly, a Raspberry PI 5, an audio input/output module (microphone + speaker), a camera module, a lower shell, and other components. It is suspended above the dining table, projecting planetary images and synchronizing interactive content.

AIGC组 ·《月面膜法:从喷涂到银幕》AI科幻短片
AIGC Group · "Moon Mask Method: From Spraying to Screen"
AI Sci-fi Short Film AIGC组以《月面膜法:从喷涂到银幕》为题,创作了一部7分钟AI科幻短片。影片从传统科幻叙事中理想化的月球基地想象切入,逐步揭示运输成本、极端温差、真空环境与能源限制等现实挑战,并引出充气膜结构与喷涂固化的月面建造方案。短片结合工作营真实建造过程、AI生成影像与未来场景设计,将技术实验转化为一段关于月球栖居、工程创新及其地面应用的完整视觉叙事。
The AIGC team created a 7-minute AI sci-fi short film titled "Moon Mask Method: From Spraying to Screen". The film starts with the idealized imagination of a lunar base in traditional science fiction narratives, gradually revealing real challenges such as transportation costs, extreme temperature differences, vacuum environments and energy constraints, and introduces the construction plan of the lunar surface using inflatable membrane structures and spray curing. The short film combines the real construction process of the workshop, AI-generated images and future scene design, transforming the technological experiment into a complete visual narrative about lunar habitation, engineering innovation and its ground applications.



